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AI Insights · Timothy · July 2022

Top 5 Stickman Games on Android in the US: Q2 2022 Performance

Explore the performance of the top 5 Stickman games on Android in the United States during Q2 2022, including download trends, revenue, and active users.

Top 5 Stickman Games on Android in the US: Q2 2022 Performance

In the second quarter of 2022, the top 5 Stickman games on the Android platform in the United States showcased diverse performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, offers a detailed view of the market dynamics for these popular games.

Ragdoll Turbo Dismount experienced a notable peak in weekly downloads at the start of April with 117K. However, downloads saw a significant decline, reaching as low as 1.9K by the end of May, before stabilizing around 8K in June. The game's weekly revenue peaked at approximately $1.3K in mid-April but dwindled to zero by mid-May. Active users followed a similar trend, peaking at 198K in April and then gradually decreasing to about 51K by the end of June.

Stickman Hook from Madbox maintained a more consistent performance. Weekly downloads hovered around 20K to 30K, peaking at 30.6K in late May. The game’s weekly revenue showed modest increases, peaking at $309 in late May. Active users remained relatively stable, ranging from 126K to 149K throughout the quarter.

Supreme Duelist demonstrated steady download numbers, consistently around 24K to 27K. The game did not generate revenue, but it maintained a high number of active users, peaking at 273K in mid-April and ending June with 252K active users.

Archery Bastions: Castle War showed a strong growth trajectory. Weekly downloads peaked at 35K in mid-April but saw fluctuations throughout the quarter, ending June at around 16K. Revenue increased steadily, peaking at $979 in mid-June. The number of active users peaked at 112K in early June, before dropping to approximately 95K by the end of the month.

Red and Blue Stick: Animation had stable download numbers, averaging around 22K per week. The game’s revenue showed a gradual increase, peaking at $81 in late June. Active users saw a consistent rise, peaking at 70K in the last week of June.

For more insights and a deeper dive into the performance metrics of these games, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022